Should There Be a Metal Gear Movie?

Topic started by matthew_floratis on Nov. 21, 2011. Last post by UnbreakableVow 1 year, 5 months ago.
Post by matthew_floratis (42 posts) See mini bio
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The Metal Gear franchise has many picturesque moments, but would the games' narrative transfer well over to other mediums?
The Metal Gear franchise has many picturesque moments, but would the games' narrative transfer well over to other mediums?

The video game-to-film adaptation process has become infamous for producing legitimately bad pictures. It shouldn’t come as much of a surprise. Most video games don’t emphasize narrative, instead revolving around the repetition of a single mechanic. Shooters like Call of Duty have the player killing enemies nearly ad infinitum—an image that couldn’t be ported verbatim over to film.

The Metal Gear franchise has long been discussed as a candidate for adaptation, owing largely to its heavy use of cutscenes. The games are laden with exposition, with the majority of the action left to the player. Later entries in the franchise focused heavily on story. The fourth game, Guns of the Patriots, had more non-interactive cutscenes than it did gameplay. With the wealth of story to pick from, Metal Gear would appear, at least prima facie, to be a fine choice for a movie spin-off.

Kojima wanted to be a film director. Instead he tried becoming a novelist and failed, turning finally to video games.
Kojima wanted to be a film director. Instead he tried becoming a novelist and failed, turning finally to video games.

It certainly seemed such to Sony Pictures. Some five years ago Sony purchased the rights to make a film out of the franchise, but the project never seemed to find its footing. In 2010, reports of a rift between Kojima Productions (the Metal Gear developer) and Sony emerged, detailed in an interview between Collider and the project’s Hollywood producer, Michael De Luca. According to De Luca, the movie had been shelved due disagreements about the film’s production. Hideo Kojima, the franchise’s creator and director, wanted a budget ranging into the hundreds of millions of dollars—something Sony wasn’t willing to give, offering instead a budget around $80 million.

Though little information has subsequently been offered by either side, it seems evident that Kojima no longer has the will to allow a Metal Gear film with such limits placed upon the production. Both he and fans of the franchise demand nothing less than a high quality product; perhaps he found $80 million insubstantial.

This scene from 300 wasn't actually filmed in a field, though it sure looks like it—exactly the kind of technology a Metal Gear movie could utilize.
This scene from 300 wasn't actually filmed in a field, though it sure looks like it—exactly the kind of technology a Metal Gear movie could utilize.

It’s worth noting that 300, the stylized Zack Snyder film about the Battle of Thermopylae, had a reported budget of $65 million. It was filmed on a digital backlot and made heavy use of computer generated graphics, with startlingly beautiful results. One could imagine a Metal Gear picture being made in a similar fashion, in which case $80 million would be well within the realm of acceptability. In fact, considering the games are rife with outlandish characters and story elements, a small 300-like approach, aping a large scale rather than demanding it, would likely have been more successful.

But do fans of the franchise really want a film adaptation of the games? Or, to put it another way, is it actually in the fans’ best interest?

A Metal Gear movie project would have to confront more than simply fiscal challenges. For one, filming a literal interpretation of any of the Metal Gear games isn’t viable. Hideo Kojima’s narrative, though doubtless laudable for its scope, is not without major flaws—flaws that would cause a faithful adaptation to be eviscerated by critics and mainstream viewers alike upon release.

'Metal Gear REX' in Metal Gear Solid for the PlayStation.
'Metal Gear REX' in Metal Gear Solid for the PlayStation.

Take the very idea of a bipedal nuclear-armed tank, the titular “Metal Gear” (forgive the somewhat awkward name if you can). While the tank’s design is striking, the weapon itself is utterly redundant. Its purpose is to surmount all land conditions and to launch a nuclear warhead from anywhere in the world, but no military in its right mind would ever build it. Why? Ninety years ago we invented submarines—silent, near-invisible ships that negotiate the world’s oceans with the ability to strike any land or marine target. Unlike land-based units, submarines don’t have to contend with difficult terrain or surface weather. Even aerial bombers would be more effective than a large, hulking, top-heavy mechanism with spindly legs. (It should be noted that “Metal Gear RAY,” the machine introduced in Metal Gear Solid 2: Sons of Liberty, is amphibious, though it remains orders of magnitude less efficient than a submarine.)

The Metal Gear’s sole purpose is to impress. That it does, but it is also illogical and utterly fantastical. One imagines an armed Star Wars-like array of satellites would be cheaper to produce and deploy than a single Metal Gear, let alone a whole contingent of them (as we see in the final stages of Metal Gear Solid 2).

The franchise’s titular constituent, the main focus of the games, cannot withstand scrutiny—at least not in the form in which it appears in the games. Yet, to strip the Metal Gear weapon from a movie based on the games would be to distance the movie from the source material immeasurably, so integral is the weapon to the games, and at that point, why even have the franchise attached? Moreover, the Metal Gear is but one of the many logical errors that players must attempt to endure. Perhaps Metal Gear’s narrative can evade criticism in the young, developing world of video game narrative, but any attempts to copy those qualities to film would be chided.

It shouldn’t be ignored that plenty of films are released with middling to subpar stories. That criticism isn’t exclusive to video game adaptations, though examples like the Resident Evil films are certainly handy. But shouldn’t one strive to make the best film possible, with the best story possible?

The Boss, a strong female lead and a mentor to the franchise's central character, is one of Metal Gear's strong points.
The Boss, a strong female lead and a mentor to the franchise's central character, is one of Metal Gear's strong points.

In order to adapt the Metal Gear franchise one would have to carefully select the elements of the games that do work and arrange them in a manner palatable to a mainstream audience. The characters in the games, particularly the protagonists, are salvageable. The idea of a genetically modified and specially bred embryo designed to develop into a ‘super solider’ (that is, the character of ‘ Solid Snake’) is on its surface an interesting one, and holds some potential if the philosophical and ethical issues about the process in which Snake was conceived were to be examined. The dynamic between his father, ‘ Big Boss’ or ‘Naked Snake,’ and his father’s female mentor, ‘ The Boss’ (again, forgive the awkward character names), is also an interesting one, and could be capitalized upon given the unusual twist of a female lead, provided certain character elements are dropped. (Such elements include The Boss apparently giving birth while under fire on the battlefield, and the birth apparently necessitating the incision of a snake-shaped wound from her navel to her chest—what part of a baby is removed from between the breasts, only Kojima knows.)

Off to save the world.
Off to save the world.

The character of Snake would fit neatly in a Jason Bourne- or 24-like plot, something about a private military contractor acting without morality, hell bent on destroying the world. Snake is sent in to prevent disaster. As in the fourth game, the leader of the PMC is his brother, his genetic equal, the twin that went bad. That is but one scenario, where most of the inexplicable elements of the franchise’s story are ignored.

But to strip away all the craziness is to remove what uniqueness the Metal Gear narrative has. If one was to file down Metal Gear to a film about a super soldier, as suggested above, the result would be a generic action thriller, perhaps an interesting film, but a generic film nonetheless. Conversely, anything that attempts to package all the franchise’s elements together is doomed to collapse under its own weight—observe the trouble Kojima and his cohorts had when attempting to wrap up the entire franchise (their solution was to resort to ‘nanomachines’ as a means of explaining away near every occurrence the player witnessed over the franchise’s history, an utterly dissatisfying and almost offensive result). Perhaps trying to fit Metal Gear into a movie is simply more trouble than it's worth. There’s nothing wrong with enjoying the craziness of the Metal Gear saga, but it’s a craziness that should be confined to the medium in which it originated. Any attempt to duplicate it to another form would surely disappoint.

Post by McQuinn (3 posts) See mini bio

Don't ruin it! No, it must be made! NO, keep it kosher! NO I NEED MORE METAL GEAR! Ok, only if Kojima is at least director, a producer, or lead writer.

Post by Dylabaloo (821 posts) See mini bio
Naaaah. I agree with your final paragraph. What makes Metal Gear so interesting is it's combination of cinematic elements and gameplay, for a film to be made and for it to be commercially successful it would have to go back to square one of the mountain of fiction Kojima has made and would piss off the fans. Not necessarily a deal breaker but then it comes to the content, lets be honest Metal is nuts. Vampires, nanotech, cyberninjas, clones, men that can survive as arms on another person's body.....etc Lets just let Metal Gear leave where it belongs.
Post by Delta_Assault (251 posts) See mini bio

Michael Bay's Transformers films have more coherent plots then a Kojima game.

Post by csl316 (267 posts) See mini bio
Around MGS 1, I thought a movie was a brilliant move. Imagne the tension of the Revolver Ocelot fight, the Cyborg Ninja encounter, Meryl and Sniper Wolf... man, it would've been great to see that in non-blocky mode.

Though Twin Snakes was a nice graphical update, the choreography was overdone and silly. And at this point, 3 games after my ideal story, things would be just that: overdone and silly.

I'd only support this if it focused on one game or time period. Preferably part 1 or Snake Eater.
Post by Vodun (38 posts) See mini bio

I thought MGS was a series of movies? BOOM!

Post by bunkerbuster05 (60 posts) See mini bio

No fucking way. Metal Gear is too weird and crazy (I mean that positively) for a film to work. They would have to change so much so audiences wouldn't be completely baffled.

Post by cexantus (230 posts) See mini bio

It could only work if it's a Japanese animated film. A western Metal Gear would never work, and I think a live-action film in general would be incredibly goofy.

"but it’s a craziness that should be confined to the medium in which it originated"

Pretty much. The reason why Metal Gear is compelling is because it's a video game.

Post by RockinKemosabe (884 posts) See mini bio

They only way they could do is if the actor playing Snake runs into a room and a guard is playing MGS Snake Eater. Then Campbell comes on the line saying they've created a time paradox and the credits roll.

Post by dvorak (444 posts) See mini bio

@RockinKemosabe said:

They only way they could do is if the actor playing Snake runs into a room and a guard is playing MGS Snake Eater. Then Campbell comes on the line saying they've created a time paradox and the credits roll.

I would expect something like that to happen in the opening credits. Credits would roll a few times throughout the film, jokingly. Perhaps in a Psycho Mantis related event.

If Kojima can't deliver on the insanity that he has brought to the games, then it wouldn't really be an MGS movie. The goofy meta-game stuff was always my favorite parts of the games.

The whole second half of the movie is after the final credits, or maybe the secret after credits clip is the whole film!

Post by kennyshat (136 posts) See mini bio

I think Metal Gear's story is waaay too nuts to translate to film very well. Or, American film, at least. I think an American Metal Gear film would just end up looking like a cross between Bourne and some modern wartime conspiracy thing. American filmmakers and audiences wouldn't really be able to handle the crazy that a Metal Gear film would have to bring in order to feel like Metal Gear.

I think if they made it in Japan or Korea, then maybe, but overall, I think Metal Gear is much more suited to video games. Gamers can deal with Japanese crazy. The American filmgoer? Not so much. At least not enough to make it worth a couple hundred million bucks for a budget.

Post by not_a_bumblebee (869 posts) See mini bio
Metal Gear !?  Give it to someone who is known for crazy films.  If they got David Lynch out of retirement to make a Metal Gear movie I would watch the shit out of it.
Post by Pr1mus (23 posts) See mini bio

That'd be a remake, because they're already movies with some added bonus game segments in there and not the other way around.

Post by halfpastwhenever (13 posts) See mini bio
SNAKE!!!!!
Post by Rowen545 (76 posts) See mini bio

The games are already cinematic. Yet if they made one I wouldn't even have a choice I'd have to go see it.

Post by PenguinDust (1,685 posts) See mini bio

@Vodun said:

I thought MGS was a series of movies? BOOM!

Ha-ha! It's funny because it's true.

Post by amigocesar (7 posts) See mini bio

@dvorak: Yes! The MGS franchise lends itself to freaky meta-fourth-wall-breakage, that would be awesome top see in theaters. This would go great with...

@not_a_bumblebee said:

Metal Gear !? Give it to someone who is known for crazy films. If they got David Lynch out of retirement to make a Metal Gear movie I would watch the shit out of it.

I mean, David Lynch could potentially squander any sense of narrative and logic so perhaps Soderbergh would be fun.

When I played MGS1 I remember being amazed by the FOXDIE twist and the Liquid Snake reveal. What these games have going for them are interesting characters and plot twists. If the ridiculous world of MGS can be established efficiently such that the idea of metal gear as a viable and scary nuclear weapon makes sense, then there is no reason why this can't be a good action-drama film. Case in point: Real Steel, which had the most retarded premise, but still made for an awesome story.

Post by wjb (71 posts) See mini bio

Maybe since Mark Walhberg isn't doing Uncharted anymore, and he was already Max Payne, maybe he'll consider Solid Snake.

"Hey snake in the jungle, everyone wants to eat you to survive but I just want to talk to you. Say hello to your mother for me."

"Hey The End's parrot, everyone wants to shoot you but I just want to talk. Say hello to your mother for me."

That would be 2.5 hours.

Post by Erotolepsy (61 posts) See mini bio

Honestly, I don't thiink there's a single filmmaker out there that can balance violence, goofiness and melodrama well enough to make a Metal Gear movie seem faithful while still being able to appeal to any sort of mainstream audience.

I'd say Takeshi Miike or, as mentioned before, David Lynch would be the closest fit, but those aren't really directors known for putting enough butts in seats to justify what would assuredly need a pretty mammoth budget to work.

Post by wsowen02 (134 posts) See mini bio
No there should not. Moving on.
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